Worms Clan Wars
STEAM & PC Keygen
About Worms Clan Wars
Worms: Clan Wars has quite a simple sounding mission, to deliver the best possible Worms
experience, exclusively and specifically tailored to the PC. In this
instance, that means taking the solid groundwork of Worms: Revolution
and refining it even further, whilst opening up the game up to a whole
new level of community support.
The name says it all really, with one of the marquee features being
the clan support both in and out of the game. It’s actually almost
treated like a whole separate game, in and of itself, with a clean
divide in the menu system taking you to a dedicated clan section, away
from the local multiplayer options and regular online play.
Here you can play clan matches, engage in leagues, and chat to fellow
clan members. It also ties in with a broader level of interaction,
enabled via their companion website and upcoming mobile apps, which sees
the game strive towards the levels of ever-present connectivity which
we see so many next-gen title also targeting. The tools as they stand at
launch feel a little bare, but are certainly going to be improved and
expanded upon.
Beyond that, as a Steam-based game, Team17 have been able to hook
into the Steam Workshop for the game’s future. Over time, they will be
adding the ability to create your own story missions within the
landscape editor and your own speech banks, as well as new hats and
props for your worms. All of it is then shareable via Steam’s
infrastructure.
It’s quite an ambitious level of customisability, but the heart of
the game will always be with the turn-based combat, and here the game
delivers a quintessential experience.
The class system has returned from Revolution, but has been tweaked
to make each one feel more unique. The Scout and Heavy in particular
manage to look and perform very differently, with the small and nimble
scout able to move past mines without triggering them, and perform much
larger jumps. He does do noticeably less damage to enemies, which can
make all the difference, and sits in stark contrast to the Heavy, where
everything is ramped up to the max. His explosions are bigger, his
damage output is greater, and when he dies he will cause damage in a
wider area. The trade off is that he’s slow as molasses and as such is
tricky to move to the ideal place without using items.
A gentleman’s agreement will have to be reached if you want to play
with teams consisting of just the ordinary soldiers, as there is no
default option to play using classic Worms settings. Yet at the same
time, the classes really do offer something extra to the pre-Revolution
formula, and are rather nicely balanced.
There’s some nice new weaponry, which joins the regular armoury, both
plain and wacky. Of particular note is the Aqua Pack, which is like a
jet pack, but it spews out water which can wash away enemies. Then there
is the Teleport Raygun, which helps to get you zipping around the
level; give these to the Heavy and his mobility is vastly improved!
There is an argument that some of these are overpowered, so as with
previous games, these more powerful items are locked away and generally
very limited. The Aqua Pack is maybe a little bit too easy to use for
send enemies into the drink, and trapping a worm in a pool of water
means they take damage each turn, whilst the Mega Mortar sends out quite
a long series of rather high damage mortar shells which can more than
easily kill a worm or three in one go, whilst simultaneous chewing
through a lot of the landscape.
The 2D gameplay is once more married to the 3D engine from
Revolution, and is looking really lovely in Clan Wars. The stylised
level backgrounds are very easy on the eye, sat behind the a dual
layered battleground which gives a lot of flexibility to how a level
might look.
It bears a striking similarity to the kinds of material manipulation
you see in LittleBigPlanet. As you deform the landscape when waging war,
explosions will blow holes through the second layer, and not just
affect the front layer which you can walk on. I would say that there are
occasional issues with knowing what is foreground and background, but
you’ll get used to it quite quickly.
Raising hell with your online clan and engaging in pitched Deathmatch
battles against humans and AI is one thing, but there’s also quite a
fun single player campaign, which takes the gameplay in some interesting
directions.
The story follows Ms. Tara Pinkle and her merry band of Worms, as
they try and retrieve the sacred Stone Carrot from the evil hypnotist
Crowley-Mesmer. It’s absolute nonsense, of course, with Tara Pinkle
painted as a kind of Lara Croft parody; a stinking rich manor-born lady,
who stomps across the globe and wipes out everything she sees on her
way to stealing some artifact or other.
It’s a fantastic little injection of humour, and Kathernie
Parkinson’s voice acting – The IT Crowd’s Jen – is pitched perfectly,
running into all manner of stereotypically posh and British
colloquialisms along the way. It had me chuckling on more than a few
occasions.
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