According to Druckman and Straley, the Infected were born from nature
programs and seeing ants being controlled by spores. The military has
classified the infected according to stages, with victims falling into a
mindless rage, charging at the player as first-stage runners. Blind
infected can’t see the player, but can definitely hear them, while
Clickers (whose faces are fully collapsed and ruined by the infection)
use echo location to find them. The Naughty Dog team wanted
infection–which in the game looks like some kind of voracious spore
sprouting over the bodies of the infected–as the proverbial fate worse
than death.
Unwisely attract their attention, and the Infected be right on you,
pounding on Joel with their fists or trying to rip his throat out with
their bare teeth (I was unfortunate enough to see a couple of these
death animations). You might be able to find a Clicker out and about
alone, and on the occasion that you do, it’s best to strike silently
with your melee weapon or sneak up behind them and use your shiv. You
can distract them by lobbing a brick or bottle, drawing them out of your
path (or getting them alone so you can end them).
Playing this section, I couldn’t help thinking about how the game would
be impacted by the presence of uninfected raiders, or maybe a mix of
raiders and infected. How will the stakes look for Joel and Ellie and
how effective will simple distractions be then? True to the material,
Joel isn’t a limber action hero–his handling tends towards the heavy,
giving the character a tangible sense of weight when he moves or when
he’s swinging a weapon in combat. How he’ll engage enemy human NPCs is,
for me, one of the big question marks about “The Last of Us.”
The Last of Us Minimum System Requirements:
INTEL CPU: Celeron E1200 Dual-Core 1.6GHz
AMD CPU: Athlon 64 X2 Dual Core 3600+
Nvidia GPU: GeForce GT 510
AMD GPU: Radeon X800 GT
RAM: 2 GB
OS: Win Xp 32
Direct X: DX 10>
INTEL CPU: Celeron E1200 Dual-Core 1.6GHz
AMD CPU: Athlon 64 X2 Dual Core 3600+
Nvidia GPU: GeForce GT 510
AMD GPU: Radeon X800 GT
RAM: 2 GB
OS: Win Xp 32
Direct X: DX 10>